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Материал из virtonomics
 
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|title=Virtonomics Business Simulation Game - Wiki-Help
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|description=Virtonomics is a massively multi-user online business simulation of managing an industrial and trading company. HR, RnD, production, marketing, sales, supply, strategic management, finance
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|keywords=business game, business simulation, business simulation game, economics game, economic game, economics simulation
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|type=article
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'''Virtonomics''' is a massively multi-user online business simulation of managing an industrial and trading company. The company can develop in completely different directions - extraction of natural resources and their primary processing, cultivation of agricultural products, production of semi-finished products and finished products, science, sales to end consumers. In each division of a virtual company, key business processes and functions are modeled: HR, production, marketing, sales, logistics, strategic management, finance, procurement, etc.
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The unique feature of '''Virtonomics''' is that the development of the game world does not have a predetermined algorithm. Participants in their actions influence markets that are changing and, in turn, again affect the actions of other players. In addition, all participants are connected with each other - some real players act as buyers and sellers of products, equipment, raw materials and materials for other players. All this creates a realistic market environment, which is characterized by risk and uncertainty. All actions in the simulation are processed at regular intervals. This processing is called a recalculation. The time between recalculations is called a turn, during the turn you make decisions on managing virtual companies.
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=='''Game units'''==
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*'''[[Office/en|Office]]'''
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*'''[[Store/en|Store]]'''
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*'''[[Factory/en|Factory]]'''
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*'''[[Mine/en|Mine]]'''
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*'''[[Agricultural farm/en|Agricultural farm]]'''
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*'''[[Animalfarm/en|Animal farm]]'''
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*'''[[Laboratory/en|Laboratory]]'''
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*'''[[First_steps/en|First steps]]'''
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=='''Game algorithms'''==
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*'''[[General_information/en|General information]]'''
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*'''[[Qualification_and_Control/en|Qualification and Management]]'''
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*'''[[Commerce/en|Commerce]]'''
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*'''[[Production/en|Production]]'''
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*'''[[Science/en|Science]]'''
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*'''[[Taxes/en|Taxes]]'''
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*'''[[Construction/en|Construction]]'''
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=='''FAQs'''==
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*'''[[General questions/en|General questions]]'''
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*'''[[Questions about advertising and office/en|Questions about advertising and office]]'''
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*'''[[Questions about laboratories/en|Questions about laboratories]]'''
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*'''[[Questions about mines and factories/en|Questions about mines and factories]]'''
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*'''[[Questions about store/en|Questions about store]]'''
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*'''[[Questions about agriculture/en|Questions about agriculture]]'''
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=='''Under construction'''==
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*'''[[Bonds/en|Bonds]]'''
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*'''[[Corporation/en|Corporation]]'''
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*'''[[Politics/en|Politics]]'''
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*'''[[VipStatuses/en|Subscription statuses]]'''
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*'''[[BestStore/en|Best stores rating]]'''

Текущая версия на 16:48, 2 июня 2023


Virtonomics is a massively multi-user online business simulation of managing an industrial and trading company. The company can develop in completely different directions - extraction of natural resources and their primary processing, cultivation of agricultural products, production of semi-finished products and finished products, science, sales to end consumers. In each division of a virtual company, key business processes and functions are modeled: HR, production, marketing, sales, logistics, strategic management, finance, procurement, etc.

The unique feature of Virtonomics is that the development of the game world does not have a predetermined algorithm. Participants in their actions influence markets that are changing and, in turn, again affect the actions of other players. In addition, all participants are connected with each other - some real players act as buyers and sellers of products, equipment, raw materials and materials for other players. All this creates a realistic market environment, which is characterized by risk and uncertainty. All actions in the simulation are processed at regular intervals. This processing is called a recalculation. The time between recalculations is called a turn, during the turn you make decisions on managing virtual companies.

Game units

Game algorithms

FAQs

Under construction