Main Page: различия между версиями
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=='''Game units'''== | =='''Game units'''== | ||
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*'''[[Office/en|Office]]''' | *'''[[Office/en|Office]]''' | ||
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*'''[[Mine/en|Mine]]''' | *'''[[Mine/en|Mine]]''' | ||
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*'''[[Laboratory/en|Laboratory]]''' | *'''[[Laboratory/en|Laboratory]]''' | ||
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*'''[[General_information/en|General information]]''' | *'''[[General_information/en|General information]]''' | ||
*'''[[Qualification_and_Control/en|Qualification and Management]]''' | *'''[[Qualification_and_Control/en|Qualification and Management]]''' |
Версия 18:03, 30 июня 2020
Virtonomics is a massively multi-user online business simulation of managing an industrial and trading company. The company can develop in completely different directions - extraction of natural resources and their primary processing, cultivation of agricultural products, production of semi-finished products and finished products, science, sales to end consumers. In each division of a virtual company, key business processes and functions are modeled: HR, production, marketing, sales, logistics, strategic management, finance, procurement, etc.
The unique feature of Virtonomics is that the development of the game world does not have a predetermined algorithm. Participants in their actions influence markets that are changing and, in turn, again affect the actions of other players. In addition, all participants are connected with each other - some real players act as buyers and sellers of products, equipment, raw materials and materials for other players. All this creates a realistic market environment, which is characterized by risk and uncertainty. All actions in the simulation are processed at regular intervals. This processing is called a recalculation. The time between recalculations is called a turn, during the turn you make decisions on managing virtual companies.
Game units
Game algorithms