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Материал из virtonomics
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'''Виртономика''' (англ. ''Virtonomics'') — многопользовательская онлайн бизнес-симуляция управления промышленно-торговой компанией. Компания может развиваться в совершенно разных направлениях — добыча природных ископаемых и их первичная переработка, выращивание сельхозпродукции, производство полуфабрикатов и готовой продукции, наука, продажи конечным потребителям. В каждом подразделении виртуальной компании моделируются ключевые бизнес-процессы и функции: HR, производство, маркетинг, продажи, логистика, стратегический менеджмент, финансы, закупки и т.п.
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Особенность '''Виртономики''' в том, что развитие игрового мира не имеет заранее заданного алгоритма. Участники своими действиями влияют на рынки, которые изменяются и, в свою очередь, опять влияют на действия игроков. Кроме того, все участники связаны друг с другом — одни реальные игроки выступают покупателями и продавцами продукции, оборудования, сырья и материалов для других игроков. Всё это создаёт реалистичную рыночную среду, для которой характерны риск и неопределённость. Все действия в симуляции обрабатываются через равные  промежутки  времени. Такая  обработка называется пересчётом. Время между пересчётами называется шагом, в течение шага вы принимаете решения по управлению виртуальными компаниями.
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'''Virtonomics''' is a massively multi-user online business simulation of managing an industrial and trading company. The company can develop in completely different directions - extraction of natural resources and their primary processing, cultivation of agricultural products, production of semi-finished products and finished products, science, sales to end consumers. In each division of a virtual company, key business processes and functions are modeled: HR, production, marketing, sales, logistics, strategic management, finance, procurement, etc.
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The unique feature of '''Virtonomics''' is that the development of the game world does not have a predetermined algorithm. Participants in their actions influence markets that are changing and, in turn, again affect the actions of other players. In addition, all participants are connected with each other - some real players act as buyers and sellers of products, equipment, raw materials and materials for other players. All this creates a realistic market environment, which is characterized by risk and uncertainty. All actions in the simulation are processed at regular intervals. This processing is called a recalculation. The time between recalculations is called a turn, during the turn you make decisions on managing virtual companies.
  
 
=='''Game units'''==
 
=='''Game units'''==
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*'''[[Office/en|Office]]'''
 
*'''[[Office/en|Office]]'''
 
*'''[[Store/en|Store]]'''
 
*'''[[Store/en|Store]]'''
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*'''[[Mine/en|Mine]]'''
 
*'''[[Mine/en|Mine]]'''
 
*'''[[Agricultural farm/en|Agricultural farm]]'''
 
*'''[[Agricultural farm/en|Agricultural farm]]'''
*'''[[Animalfarm/en|Animalfarm]]'''
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*'''[[Animalfarm/en|Animal farm]]'''
 
*'''[[Laboratory/en|Laboratory]]'''
 
*'''[[Laboratory/en|Laboratory]]'''
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*'''[[First_steps/en|First steps]]'''
  
 
=='''Game algorithms'''==
 
=='''Game algorithms'''==
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*'''[[General_information/en|General information]]'''
 
*'''[[General_information/en|General information]]'''
 
*'''[[Qualification_and_Control/en|Qualification and Management]]'''
 
*'''[[Qualification_and_Control/en|Qualification and Management]]'''
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*'''[[Science/en|Science]]'''
 
*'''[[Science/en|Science]]'''
 
*'''[[Taxes/en|Taxes]]'''
 
*'''[[Taxes/en|Taxes]]'''
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*'''[[Construction/en|Construction]]'''
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=='''FAQs'''==
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*'''[[General questions/en|General questions]]'''
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*'''[[Questions about advertising and office/en|Questions about advertising and office]]'''
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*'''[[Questions about laboratories/en|Questions about laboratories]]'''
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*'''[[Questions about mines and factories/en|Questions about mines and factories]]'''
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*'''[[Questions about store/en|Questions about store]]'''
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*'''[[Questions about agriculture/en|Questions about agriculture]]'''
  
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=='''Under construction'''==
  
 
*'''[[Bonds/en|Bonds]]'''
 
*'''[[Bonds/en|Bonds]]'''
 
*'''[[Corporation/en|Corporation]]'''
 
*'''[[Corporation/en|Corporation]]'''
 
*'''[[Politics/en|Politics]]'''
 
*'''[[Politics/en|Politics]]'''
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*'''[[VipStatuses/en|Subscription statuses]]'''

Версия 00:57, 9 августа 2022


Virtonomics is a massively multi-user online business simulation of managing an industrial and trading company. The company can develop in completely different directions - extraction of natural resources and their primary processing, cultivation of agricultural products, production of semi-finished products and finished products, science, sales to end consumers. In each division of a virtual company, key business processes and functions are modeled: HR, production, marketing, sales, logistics, strategic management, finance, procurement, etc.

The unique feature of Virtonomics is that the development of the game world does not have a predetermined algorithm. Participants in their actions influence markets that are changing and, in turn, again affect the actions of other players. In addition, all participants are connected with each other - some real players act as buyers and sellers of products, equipment, raw materials and materials for other players. All this creates a realistic market environment, which is characterized by risk and uncertainty. All actions in the simulation are processed at regular intervals. This processing is called a recalculation. The time between recalculations is called a turn, during the turn you make decisions on managing virtual companies.

Game units

Game algorithms

FAQs

Under construction