Результат MediaWiki API

Это HTML-представление формата JSON. HTML хорош для отладки, но неудобен для практического применения.

Укажите параметр format для изменения формата вывода. Для отображения не-HTML-представления формата JSON, присвойте format=json.

См. полную документацию или справку API для получения дополнительной информации.

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    "continue": {
        "gapcontinue": "SBS-Factory/en",
        "continue": "gapcontinue||"
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    "warnings": {
        "main": {
            "*": "Subscribe to the mediawiki-api-announce mailing list at <https://lists.wikimedia.org/mailman/listinfo/mediawiki-api-announce> for notice of API deprecations and breaking changes."
        },
        "revisions": {
            "*": "Because \"rvslots\" was not specified, a legacy format has been used for the output. This format is deprecated, and in the future the new format will always be used."
        }
    },
    "query": {
        "pages": {
            "153": {
                "pageid": 153,
                "ns": 0,
                "title": "SBS-Agricultural farm/en",
                "revisions": [
                    {
                        "contentformat": "text/x-wiki",
                        "contentmodel": "wikitext",
                        "*": "===AGRICULTURAL FARM===\n[[File:farm_main_en.png|thumb|Agricultural farm]]\n'''Specialization''' - current specialization of an agricultural farm or plantation. Variants of crops grown depend on the geographical location of the farm. Detailed information can be found in the Resources section (Analytics / Macroeconomic / Resource menu).\n\n'''Size''' - the size of the subdivision, determining its maximum production capacity. It is indicated in basic units - blocks (the corresponding number of work places is indicated in brackets).\n\n'''Soil fertility''' - basic quality of crops grown on a given farm. Not subject to change, graded from 1 (bad) to 5 (good).\n\n'''Technology level''' - the current technological level of the enterprise, which determines the quality and quantity of products.\n\n'''Stage of the growing season''' - the current stage of the season. The production cycle (harvesting) takes only part of the game year, the rest of the year the farm does not work, salaries are not paid, tractors do not wear out.\n\n===KPI===\n[[File:farm_kpi_en.png|thumb|Plantation KPI]]\n'''Revenues''' - revenue of the unit for the last turn for the sale of goods and services.\n\n'''Expenses''' - all expenses of the unit that were incurred in the last turn.\n\n'''Taxes''' - taxes paid by the unit. Details on tax burden calculations are found in \u201cFinancial report\u201d > \u201cIncome Statement\u201d. Full information on the principles of taxation can be found in the article Taxes.\n\n'''Profit''' - cash flow from operations for last turn (difference between Revenues and Expenses).\n\n'''Profitability''' - the profitability of the unit.\n\n===EFFICIENCY===\n[[File:farm_eff_en.png|thumb|Plantation efficiency]]\n'''Efficiency of the Office''' - the efficiency of the managing office of the region, where the subdivision is located.\n'''Efficiency of the staff''' - is determined by the correspondence of the qualification level of the staff to the required value. Requirements for the level of qualification of personnel are determined by the quality of the installed equipment. An increase in the qualifications of personnel above the required level does not affect the performance of the enterprise, but increases the burden on the manager, as a result of which his efficiency may decrease. To maintain the optimal ratio, you can use the Human Resources Department service, which automatically sets the required value for personnel qualifications through wage adjustments.\n\n'''Efficiency of Equipment''' - is determined by the correspondence of the quality of the installed equipment to the required value, and wear and tear. Requirements for the quality of equipment are determined by the level of technology installed in subdivision. An increase in the quality of equipment above the required level does not affect the performance of the enterprise, but imposes increased requirements on personnel.\n\n'''The efficiency of a Top Manager''' - the efficiency of management of Top-manager. Depends on the correspondence of the Top-managers skill \u201cAgriculture\u201d to the qualifications of the staff in all similar (using this skill) subdivision of the company as a whole.\n\n'''Production efficiency''' (at the time of turn) is the main indicator of how well the production is organized. One hundred percent efficiency speaks of the optimal level of correlation between the size of the enterprise, the technological level, the quantity and quality of equipment, the number and qualifications of personnel, the qualifications and loading and efficiency of Top-manager. Low efficiency leads to a decrease in production volume and product quality, as well as a growing proportion of defective products. All this leads to an increase in the cost of production, which means a loss of competitiveness and losses.\n\nFinal efficiency depends on four indicators:\n* Office efficiency\n* Staff efficiency;\n* Equipment efficiency;\n* Top-managers \"Agriculture\" skill level\n\n===EMPLOYEES AND SALARY===\n[[File:farm_staff_en.png|thumb|Plantation staff]]\n'''Quantity''' - the current number of employees in the subdivision.\n\n'''Staff qualification''' - the current qualification level of employees (in addition, the city average qualification value and the required value determined by the quality of equipment are indicated in brackets). Excessive qualification level of employees does not lead to improvement of production parameters and at the same time increases requirements for the level of \u201cAgriculture\u201d skill of Top-manager. Qualification indicator can be raised by training staff, or by a change in salary (the effect of a change in salary is visible immediately, you do not need to wait for next turn).\n\n'''Salary of one employee''' - weekly salary of one employee. The average salary of employees of this type of units in the city is indicated in brackets (each type has its own coefficient).\n\n===EQUIPMENT===\n[[File:farm_eqp_en.png|thumb|Plantation equipment]]\n'''Quantity''' - the amount of equipment installed. Along with the number of workers determines the load of the enterprise and its current production potential in terms of output.\n\n'''Quality''' - the current quality of installed equipment. Higher-quality equipment than required by technology does not affect production parameters.\n\n'''Wear and tear''' - the current degree of equipment wear and tear. A high degree of wear and tear will negatively affect the overall efficiency of the equipment, which leads to a decrease in the quality and quantity of products. Even at 100% efficiency of the equipment, the volume of output is still reduced in proportion to wear and tear. The standard service life of a tractor is 12 virtual years (weekly base wear and tear is approximately 0.16%). In addition, the quality of the equipment itself affects wear and tear (it decreases by 1% per quality unit) and the ratio of the required and current qualifications of the personnel working with it (workers with less than required qualifications wear out equipment faster than more intelligent employees). Worn out equipment directly affects its efficiency. Since depreciation is calculated as a percentage, partial wear and tear of a piece of equipment is possible - in this case, the marker \u201c+1\u201d is added to the value of the worn-out amount of equipment. Partially worn out equipment can be fixed only by fully replacing it.\n\n===TOP MANAGER===\n[[File:farm_top_en.png|thumb|Plantatoin top manager]]\n'''The total number of employees on profile skill''' - is the total number of employees of all subdivisions of this type in the company. It affects the efficiency of the Top-manager.\n\n'''Skill level of player''' - the current level of \u201cAgriculture\u201d skill. Determines the maximum possible number and qualification of employees without loss of efficiency both in this particular unit and in all subdivisions of the company as a whole (an additional hint about the stock of the current level compared to the minimum required can be indicated in brackets, minimum - 0-25%, normal - 25-50%, good 50-100%, excellent - more than 100%).\n\n===SALES===\nProduct sales are recorded once a day during game data processing. Sale of products occur if one of the buyers left orders for the purchase of products and the buyer had enough money to pay for the entire batch of the order. The exception is the sale of equipment and animals. These purchases are made online, the goods and money are transferred instantly, at the time of the conclusion of the contract by the buyer.\n\nIn order for products to be sold, it is imperative to set a price and select a type of sales. There are five options for organizing product sales:\n\n* \u201cNot for sale\u201d - stop selling products (used for temporary preservation of products, for example, in case of insufficiently favorable market conditions);\n* \u201cTo any customer\u201d - to sell products without restriction to all comers (the most commonly used type of sale). In this case, the products will be available for order to all potential buyers;\n* \u201cOnly to certain companies\u201d - to sell products only to the enterprises of the selected company. In this case, third-party customers will not be able to order products;\n* \u201cOnly to my company\u201d - to sell products only to enterprises of their own company. In this case, the products are not available to buyers of any other companies;\n* \u201cOnly to members of the corporation\u201d - sell products only to members of the corporation of which the company is a member of. In this case, products for buyers of any other companies are not available.\n\nBy default, the price is set to zero and the \u201cNot for sale\u201d mode.\n\nOn the tab of the \"Sales\" unit, not only the sales parameters of the products are displayed, but also the current list of customers who placed the order. If there are no orders for your products, it is possible that its price is too high, or quality and (or) brand values are to low. You can also change the shipment queue, giving priority to certain contracts.\n\n===TECHNOLOGIES===\nAll manufacturing enterprises are characterized by a certain technological level. The level of technology affects the productivity of workers and product quality. The higher the level of technology, the higher labor productivity and higher quality. On the other hand, the technological level imposes higher requirements on the qualifications of workers and the quality of equipment. In addition, with the growth of the technological level, energy costs are rising.\n\nThere are 2 ways to introduce a technology: by purchasing the technology itself (or by researching it) and then installing it on any of the subdivision of the corresponding type, or by purchasing a one-time right to install the technology (license) for a particular subdivision. The payment for raising the technological level of an enterprise by purchasing the technology itself consists of two parts: payment for the purchase of technology and payment for implementation. Technology is purchased once by the company, that is, when the technological level of another subdivision of the same type is raised, the company pays only for the introduction of the technology.\n\nAnother possibility of introducing technologies in only one division is the creation of a sales market for so-called licenses, as an alternative to the technology market, bought by the players for introduction in all subdivisions of a certain type. For representatives of small and medium-sized businesses, the purchase of licenses is an alternative for buying technology in the case when the player does not have the means to purchase technology, or when the player has a small number of enterprises in one particular industry and the purchase of technology is not economically justified. For more information about the procedure for acquiring licenses, see the Science section.\n\nWhen you purchase a high-tech subdivision from another player, its technology does not become the property of the company, although it is used at the acquired subdivision. Therefore, if you want to establish this technological level at your other subdivisions, you will again have to pay for both the purchase of the technology and its implementation.\n\n===AUCTION===\nIn addition, the \u201cAuction\u201d function is available on Agricultural Farms and Fruit Plantations. This opportunity is present at all highly liquid enterprises acquired from the state fund (mines, sawmills, land). For more information, see the section \"Laws - Auction Trading Rules\".\n\n\n===QUALITY OF GROWN CROPS===\nThe quality of the resulting crops depends not only on the fertility of the farm, but also on the technological level of production and efficiency of the particular subdivision. The following are the maximum achievable crop qualities depending on the technology and fertility of the farms.\n\n{| class=\"wikitable\"\n|+Maximum crop quality depending on fertility\n|-\n!Technology level!!1!!2!!3!!4!!5\n|-\n| style=\"text-align:center;\" |'''\t1\t'''||1,00\t||1,00\t||1,00\t||1,00\t||1,00\n|-\n| style=\"text-align:center;\" |'''\t2\t'''||1,57\t||2,22\t||2,46\t||2,46\t||2,46\n|-\n| style=\"text-align:center;\" |'''\t3\t'''||2,04\t||2,89\t||3,54\t||4,08\t||4,17\n|-\n| style=\"text-align:center;\" |'''\t4\t'''||2,46\t||3,48\t||4,26\t||4,92\t||5,51\n|-\n| style=\"text-align:center;\" |'''\t5\t'''||2,85\t||4,03\t||4,93\t||5,69\t||6,37\n|-\n| style=\"text-align:center;\" |'''\t6\t'''||3,20\t||4,53\t||5,55\t||6,41\t||7,17\n|-\n| style=\"text-align:center;\" |'''\t7\t'''||3,54\t||5,01\t||6,14\t||7,09\t||7,92\n|-\n| style=\"text-align:center;\" |'''\t8\t'''||3,86\t||5,46\t||6,69\t||7,73\t||8,64\n|-\n| style=\"text-align:center;\" |'''\t9\t'''||4,17\t||5,90\t||7,22\t||8,34\t||9,33\n|-\n| style=\"text-align:center;\" |'''\t10\t'''||4,47\t||6,32\t||7,74\t||8,93\t||9,99\n|-\n| style=\"text-align:center;\" |'''\t11\t'''||4,75\t||6,72\t||8,23\t||9,50\t||10,63\n|-\n| style=\"text-align:center;\" |'''\t12\t'''||5,03\t||7,11\t||8,71\t||10,06\t||11,24\n|-\n| style=\"text-align:center;\" |'''\t13\t'''||5,30\t||7,49\t||9,18\t||10,59\t||11,85\n|-\n| style=\"text-align:center;\" |'''\t14\t'''||5,56\t||7,86\t||9,63\t||11,12\t||12,43\n|-\n| style=\"text-align:center;\" |'''\t15\t'''||5,81\t||8,22\t||10,07\t||11,63\t||13,00\n|-\n| style=\"text-align:center;\" |'''\t16\t'''||6,06\t||8,57\t||10,50\t||12,13\t||13,56\n|-\n| style=\"text-align:center;\" |'''\t17\t'''||6,31\t||8,92\t||10,92\t||12,61\t||14,10\n|-\n| style=\"text-align:center;\" |'''\t18\t'''||6,55\t||9,26\t||11,34\t||13,09\t||14,64\n|-\n| style=\"text-align:center;\" |'''\t19\t'''||6,78\t||9,59\t||11,74\t||13,56\t||15,16\n|-\n| style=\"text-align:center;\" |'''\t20\t'''||7,01\t||9,91\t||12,14\t||14,02\t||15,67\n|-\n| style=\"text-align:center;\" |'''\t21\t'''||7,24\t||10,23\t||12,53\t||14,47\t||16,18\n|-\n| style=\"text-align:center;\" |'''\t22\t'''||7,46\t||10,55\t||12,92\t||14,91\t||16,67\n|-\n| style=\"text-align:center;\" |'''\t23\t'''||7,68\t||10,86\t||13,29\t||15,35\t||17,16\n|-\n| style=\"text-align:center;\" |'''\t24\t'''||7,89\t||11,16\t||13,67\t||15,78\t||17,65\n|-\n| style=\"text-align:center;\" |'''\t25\t'''||8,10\t||11,46\t||14,04\t||16,21\t||18,12\n|-\n| style=\"text-align:center;\" |'''\t26\t'''||8,31\t||11,76\t||14,40\t||16,63\t||18,59\n|-\n| style=\"text-align:center;\" |'''\t27\t'''||8,52\t||12,05\t||14,76\t||17,04\t||19,05\n|-\n| style=\"text-align:center;\" |'''\t28\t'''||8,72\t||12,34\t||15,11\t||17,45\t||19,50\n|-\n| style=\"text-align:center;\" |'''\t29\t'''||8,92\t||12,62\t||15,46\t||17,85\t||19,95\n|-\n| style=\"text-align:center;\" |'''\t30\t'''||9,12\t||12,90\t||15,80\t||18,25\t||20,40\n|-\n| style=\"text-align:center;\" |'''\t31\t'''||9,32\t||13,18\t||16,14\t||18,64\t||20,84\n|-\n| style=\"text-align:center;\" |'''\t32\t'''||9,51\t||13,45\t||16,48\t||19,03\t||21,27\n|-\n| style=\"text-align:center;\" |'''\t33\t'''||9,71\t||13,73\t||16,81\t||19,41\t||21,70\n|-\n| style=\"text-align:center;\" |'''\t34\t'''||9,90\t||14,00\t||17,14\t||19,79\t||22,13\n|-\n| style=\"text-align:center;\" |'''\t35\t'''||10,08\t||14,26\t||17,47\t||20,17\t||22,55\n|-\n| style=\"text-align:center;\" |'''\t36\t'''||10,27\t||14,52\t||17,79\t||20,54\t||22,97\n|-\n| style=\"text-align:center;\" |'''\t37\t'''||10,46\t||14,79\t||18,11\t||20,91\t||23,38\n|-\n| style=\"text-align:center;\" |'''\t38\t'''||10,64\t||15,04\t||18,43\t||21,28\t||23,79\n|-\n| style=\"text-align:center;\" |'''\t39\t'''||10,82\t||15,30\t||18,74\t||21,64\t||24,19\n|-\n| style=\"text-align:center;\" |'''\t40\t'''||11,00\t||15,55\t||19,05\t||22,00\t||24,59\n|-\n| style=\"text-align:center;\" |'''\t41\t'''||11,18\t||15,81\t||19,36\t||22,35\t||24,99\n|-\n| style=\"text-align:center;\" |'''\t42\t'''||11,35\t||16,06\t||19,66\t||22,71\t||25,39\n|-\n| style=\"text-align:center;\" |'''\t43\t'''||11,53\t||16,30\t||19,97\t||23,06\t||25,78\n|-\n| style=\"text-align:center;\" |'''\t44\t'''||11,70\t||16,55\t||20,27\t||23,40\t||26,17\n|-\n| style=\"text-align:center;\" |'''\t45\t'''||11,87\t||16,79\t||20,57\t||23,75\t||26,55\n|-\n| style=\"text-align:center;\" |'''\t46\t'''||12,04\t||17,03\t||20,86\t||24,09\t||26,93\n|-\n| style=\"text-align:center;\" |'''\t47\t'''||12,21\t||17,27\t||21,16\t||24,43\t||27,31\n|-\n| style=\"text-align:center;\" |'''\t48\t'''||12,38\t||17,51\t||21,45\t||24,76\t||27,69\n|-\n| style=\"text-align:center;\" |'''\t49\t'''||12,55\t||17,75\t||21,74\t||25,10\t||28,06\n|-\n| style=\"text-align:center;\" |'''\t50\t'''||12,72\t||17,98\t||22,02\t||25,43\t||28,43\n|-\n|}\n\n[[Category:Glossary]]"
                    }
                ]
            },
            "154": {
                "pageid": 154,
                "ns": 0,
                "title": "SBS-Animalfarm/en",
                "revisions": [
                    {
                        "contentformat": "text/x-wiki",
                        "contentmodel": "wikitext",
                        "*": "===ANIMAL FARM===\n[[File:animalfarm_main_en.png|thumb|Animal farm]]\n'''Specialization''' - the current specialization of the enterprise, which determines the type of products. The following types of livestock farms operate in the game:\n* Cowshed - meat and milk production;\n* Pig farm - production of meat and leather;\n* Poultry farm - production of meat and eggs;\n* Sheep farm - wool production;\n* Apiary - production of wax, honey and royal jelly.\n\nIn addition, farms can actually breed animals. In this case, young animals (calves, pigs, chickens or lambs) are contained in the so-called additional pens (analogue of the finished goods warehouse at the plants).\n\n'''Size''' - the size of the subdivision, determining its maximum production capacity. It is indicated in basic units - blocks (the corresponding number of work places is indicated in brackets).\n\n'''Technology''' - the current technological level of the subdivision, which determines quality and quantity of manufactured products and defines requirements for the quality of equipment and the level of qualification of employees.\n\n\n===KPI===\n[[File:animalfarm_kpi_en.png|thumb|Farm KPI]]\n'''Revenues''' - revenue of the unit for the last turn for the sale of goods and services.\n\n'''Expenses''' - all expenses of the unit that were incurred in the last turn.\n\n'''Taxes''' - taxes paid by the unit. Details on tax burden calculations are found in \u201cFinancial report\u201d > \u201cIncome Statement\u201d. Full information on the principles of taxation can be found in the article Taxes.\n\n'''Profit''' - cash flow from operations for last turn (difference between Revenues and Expenses).\n\n'''Profitability''' - the profitability of the unit.\n\n\n===EFFICIENCY===\n[[File:animalfarm_eff_en.png|thumb|Farm efficiency]]\n'''Efficiency of the Office''' - the efficiency of the managing office of the region, where the subdivision is located.\n\n'''Efficiency of the staff''' - is determined by the correspondence of the qualification level of the staff to the required value. Requirements for the level of qualification of personnel are determined by the quality of the installed equipment. An increase in the qualifications of personnel above the required level does not affect the performance of the enterprise, but increases the burden on the manager, as a result of which his efficiency may decrease. To maintain the optimal ratio, you can use the Human Resources Department service, which automatically sets the required value for personnel qualifications through wage adjustments.\n\n'''Equipment efficiency''' - determined by the health of animals. There are no requirements for the quality of animals on farms.\n\n'''The efficiency of a Top Manager''' - the efficiency of management of Top-manager. Depends on the correspondence of the Top-managers skill \u201cLivestock\u201d to the qualifications of the staff in all similar (using this skill) subdivision of the company as a whole.\n\n'''Production efficiency''' (at the time of turn) is the main indicator of how well the production is organized. One hundred percent efficiency speaks of the optimal level of correlation between the size of the enterprise, the technological level, the quantity and quality of equipment, the number and qualifications of personnel, the qualifications and loading and efficiency of Top-manager. Low efficiency leads to a decrease in production volume and product quality, as well as a growing proportion of defective products. All this leads to an increase in the cost of production, which means a loss of competitiveness and losses.\n\nFinal efficiency depends on four indicators:\n* Office efficiency\n* Staff efficiency;\n* Equipment efficiency;\n* Top Managers \"Livestock\" skill level\n\n\n===EMPLOYEES AND SALARY===\n[[File:animalfarm_staff_en.png|thumb|Farm staff]]\n'''Quantity''' - the current number of employees in the subdivision.\n\n'''Staff qualification''' - the current qualification level of employees (in addition, the city average qualification value and the required value determined by the quality of equipment are indicated in brackets). Excessive qualification level of employees does not lead to improvement of production parameters and at the same time increases requirements for the level of \u201cLivestock\u201d skill of Top-manager. Qualification indicator can be raised by training staff, or by a change in salary (the effect of a change in salary is visible immediately, you do not need to wait for next turn).\n\n'''Salary of one employee''' - weekly salary of one employee. The average salary of employees of this type of units in the city is indicated in brackets (each type has its own coefficient).\n\n'''Production load''' - the production load level, taking into account the number of workers hired and the number of animals in the farm.\n\n\n===LIVESTOCK===\n[[File:animalfarm_eqp_en.png|thumb|Farm livestock]]\n'''Quantity''' - the number of animals on the farm. Along with the number of workers determines the load of the subdivision and its current production potential in terms of output.\n\n'''Quality''' - the current quality of animals.\n\n'''Livestock health''' - the average animal health on the farm. Animal health may decline if there is a lack of feed or its poor quality.\n\nFarm cattle are kept in 2 pens: primary and additional. The cattle of the main pen are involved in the production of goods and consumes grain. Grain is not consumed by livestock in an additional pen and does not affect the operation of the farm (the cost of their food is immediately charged in cash). The additional pen either gets new livestock bred on this farm (if the specialization of the farm involves breeding of animals), or the livestock is transferred from the main pen. This cattle can be put up for sale.\n\nSince the purchase of animals occurs conditionally instantly, and the feed goes to the farm only after recounting the game situation, feed must be purchased in advance.\n\nYou can also find information on the required minimum quality of feed necessary for the efficient operation of the farm, in which the incidence of animals will be excluded. If the animals are already sick, some of them may die on the next turn. In addition, animal disease can adversely affect the quality of products. For the successful recovery of sick animals, feed is required with a quality that exceeds the quality of the animals themselves.\n\n\n===TOP MANAGER===\n[[File:animalfarm_top_en.png|thumb|Farm top manager]]\n'''The total number of employees on profile skill''' - is the total number of employees of all subdivisions of this type in the company. It affects the efficiency of the Top-manager.\n\n'''Skill level of player''' - the current level of \u201cLivestock\u201d skill. Determines the maximum possible number and qualification of employees without loss of efficiency both in this particular unit and in all subdivisions of the company as a whole (an additional hint about the stock of the current level compared to the minimum required can be indicated in brackets, minimum - 0-25%, normal - 25-50%, good 50-100%, excellent - more than 100%).\n\n\n===PRODUCTION===\nThe quality of products on livestock farms, unlike factories, depends on both the quality of the feed used and the quality of the animals on the farm. When determining the quality of products, the influence of the factor of animals is taken equal to 70%, and the quality of feed - 30%.\n\nIn general, for ease of perception, the dependence of product quality on all influencing factors can be represented in the form of a simple formula: 50% from technology + 35% from animal quality + 15% from feed quality.\n\nAt the same time, it is worth paying attention that for feeding animals of a certain level, food of quality 1/2 of the quality of animals is required, i.e. with grain quality 9, the maximum quality of animals at which the farm will work efficiently is 18. When purchasing grain of lower quality than required, or if there is a lack of grain to feed the entire livestock in the main pens, the animals may become ill, which affects the quality of the products, and later die altogether. Since the treatment of animals is possible either by replacing the diseased livestock, or by purchasing better grain than is required on the farm as a whole, it is highly recommended to avoid animal disease.\n\n\n===SUPPLY===\nManufacturing enterprises depend on the supply of raw materials. Various products can be used as raw materials: minerals, agricultural products, or materials. The need for raw materials for the production of a particular product is determined by the technological scheme of production.\n\nRaw materials can be purchased at the enterprises of any company in the entire playing space. In addition, some strategic types of raw materials can be purchased from independent suppliers in the global market. Your company can buy raw materials from various suppliers of different quality and at different prices at the same time. The choice of one or another supplier depends on the availability of a sufficient amount of raw materials in its warehouse, the quality of raw materials, as well as the prices established by supplier, as well as the geographic location of the supplier. Some suppliers may have restrictions in their sales policy, so not all manufacturers of this type of raw material will sell it openly.\n\nWhen purchasing raw materials, it is necessary to determine the volume of a batch purchased from each of the suppliers per week. The volume of supplies of raw materials should ensure the continuity of production, therefore it is often necessary to have some reserve in the warehouse of raw materials in case of interruptions in the work of suppliers or changes in their sales policies. However, the accumulation of too much stock of raw materials can be unprofitable, since it leads to a freezing of capital in assets that do not bring profit, as well as an increase in storage costs.\n\n'''Supply''' - the activity of supplying the necessary raw materials and goods for the successful operation of the enterprise (selling goods in a store or manufacturing products in factories, mills and farms).\n\nIn order to supply the subdivision with raw materials (goods), contract is necessary in order for one of the suppliers to provide a required amount of raw materials (goods). There are two ways to place an order for supply.\n\nFirst way:\n* Go to the \u201cSupply tab\u201d\n* Go to the \u201cOrder\u201d for list of suppliers (there click \"add supplier button\")\n* The list of suppliers displays: the name of the company, the amount of resources in its warehouse and the number of free (available for order) resources. You can also find out the cost of a resource (separately - price, delivery cost and amount of duties, total cost) and its quality. You can sort the list by any of the categories and find the company with the lowest price or the largest number of available resources.\n\nYou can also use vendor filtering (click \"advanced filter\"). Filtering will allow you to quickly discard enterprises that no longer have available resources to fulfill your orders, as well as companies that offer products of insufficient quality.\n\nThe second way to order for supply is convenient if you place a supply order for supplier, that belonging to you. For example, if you have a mill, a bakery and shops, then you can go to the \"sales\" tab and click on the button (green car) to the left of the manufactured goods (flour), select your bakery and shops and indicate the delivery quantity for each. Similarly, by entering the bakery, you can specify the amount of bread delivery for each of your stores without going to the management pages of the stores themselves.\n\nThe raw materials ordered by you will automatically arrive at the enterprise\u2019s warehouse every turn if there is sufficient quantity available for ordering in the supplier\u2019s warehouse. A break in supply is possible both on the part of the buyer (triggering a filter by quality or price, or manual contract break), and on the part of the supplier (changing the marketing policy of sales, manual break). Also note that your order can be moved up or down in the shipping queue. The queue is formed manually by the supplier, and you can contact him with a request to stabilize and guarantee the supply of raw materials to your enterprise.\n\nThe filter for cutting off the supply of products makes it possible to carry out quality control of the parameters of the purchased raw materials price and quality wise. Cut-off of deliveries at a price occurs the next turn after the supplier changes the price above the established threshold. In the course of the price change, the products are delivered at the OLD price, and a color notification about the price change appears in the supply window. The price cut-off setting has 6 percent values (5%, 10%, 20%, 50%, 100%, never) and an absolute value that can be set. When the price rises by the set value (by 5%, by $ 100), the algorithm is triggered.\n\nQuality cut-off occurs when the quality of the delivered products decreases below the established level. If the supplier\u2019s proposal does not meet the specified quality limits, then the contract is not processed for transaction, but it does not break and is not reset. However, these contracts (which do not satisfy the quality conditions) do not affect the displayed quantity of available goods for other buyers.\n\nThe restriction on the minimum quality of the purchased goods may operate in parallel with price limits.\n\n\n===SALES===\nProduct sales are recorded once a day during game data processing. Sale of products occur if one of the buyers left orders for the purchase of products and the buyer had enough money to pay for the entire batch of the order. The exception is the sale of equipment and animals. These purchases are made online, the goods and money are transferred instantly, at the time of the conclusion of the contract by the buyer.\n\nIn order for products to be sold, it is imperative to set a price and select a type of sales. There are five options for organizing product sales:\n\n* \u201cNot for sale\u201d - stop selling products (used for temporary preservation of products, for example, in case of insufficiently favorable market conditions);\n* \u201cTo any customer\u201d - to sell products without restriction to all comers (the most commonly used type of sale). In this case, the products will be available for order to all potential buyers;\n* \u201cOnly to certain companies\u201d - to sell products only to the enterprises of the selected company. In this case, third-party customers will not be able to order products;\n* \u201cOnly to my company\u201d - to sell products only to enterprises of their own company. In this case, the products are not available to buyers of any other companies;\n* \u201cOnly to members of the corporation\u201d - sell products only to members of the corporation of which the company is a member of. In this case, products for buyers of any other companies are not available.\n\nBy default, the price is set to zero and the \u201cNot for sale\u201d mode.\n\nOn the tab of the \"Sales\" unit, not only the sales parameters of the products are displayed, but also the current list of customers who placed the order. If there are no orders for your products, it is possible that its price is too high, or quality and (or) brand values are to low. You can also change the shipment queue, giving priority to certain contracts.\n\n\n===TECHNOLOGIES===\nAll manufacturing enterprises are characterized by a certain technological level. The level of technology affects the productivity of workers and product quality. The higher the level of technology, the higher labor productivity and higher quality. On the other hand, the technological level imposes higher requirements on the qualifications of workers and the quality of equipment. In addition, with the growth of the technological level, energy costs are rising.\n\nThere are 2 ways to introduce a technology: by purchasing the technology itself (or by researching it) and then installing it on any of the subdivision of the corresponding type, or by purchasing a one-time right to install the technology (license) for a particular subdivision. The payment for raising the technological level of an enterprise by purchasing the technology itself consists of two parts: payment for the purchase of technology and payment for implementation. Technology is purchased once by the company, that is, when the technological level of another subdivision of the same type is raised, the company pays only for the introduction of the technology.\n\nAnother possibility of introducing technologies in only one division is the creation of a sales market for so-called licenses, as an alternative to the technology market, bought by the players for introduction in all subdivisions of a certain type. For representatives of small and medium-sized businesses, the purchase of licenses is an alternative for buying technology in the case when the player does not have the means to purchase technology, or when the player has a small number of enterprises in one particular industry and the purchase of technology is not economically justified. For more information about the procedure for acquiring licenses, see the Science section.\n\nWhen you purchase a high-tech subdivision from another player, its technology does not become the property of the company, although it is used at the acquired subdivision. Therefore, if you want to establish this technological level at your other subdivisions, you will again have to pay for both the purchase of the technology and its implementation.\n\n[[Category:Glossary]]"
                    }
                ]
            }
        }
    }
}